Collect thirty heroes
Fight as a party of five
Draw heroes to build your roster, then form a party for every challenge. You pick one or two slots yourself and the rest are filled at random — every run, you fight with the hand you're dealt. Once the party is set, battles play out automatically. Clear ten floors and beat the boss to break through a chapter.
🆕 2.0.0 — A brand-new game
- Random Hero changed from a solo gear-collecting battler into a party battler where you collect thirty heroes and fight five at a time.
- Ten floors now make a chapter, with blessings to choose every two floors and two daily dungeons.
- Every character, monster, background, and icon was redrawn from scratch.
- Your level, gold, best record, and permanent upgrades carry over, and you receive 10 free hero draws in place of gear.
🧙 Collect 30 heroes
Five classes (Knight, Warrior, Archer, Mage, Healer) × six elements (Fire, Water, Wind, Earth, Light, Dark), in three rarities. Draw to collect them — duplicates turn into shards for leveling up.
⚔️ 5-vs-5 party auto battle
Two in the front row, three in the back. Each class has its own turn order and skill. Once your party is set, battles run on their own, at up to 3× speed.
🎲 Random lineups
You choose one or two slots; the rest are filled at random from heroes you own. Sometimes a hero you don't have yet joins as a mercenary. Picking around elemental matchups and party tags changes the whole run.
🏰 Chapters & bosses
Ten floors make a chapter, and the last floor is a boss. Beat it to break through; lose and you retry from the chapter's first floor, not floor 1. Floors you've already cleared can be climbed quickly with auto-advance.
✨ Blessings
Every two floors in a chapter, choose one of three blessings. Seven of the twelve change the rules of battle rather than just the numbers. They reset when the chapter ends, so every attempt plays differently.
📅 Two daily dungeons & codex
The Daily Dungeon is the same run for everyone that day; the Random Dungeon fills every party slot at random. Each can be entered once a day. There's also a codex of 30 heroes and 36 monsters, daily check-ins, missions, and achievements.
📖 Battle Guide
What each class does
Front row. The spot enemy melee attacks target first. Its Guard skill reduces the damage your party takes for 2 rounds.
Front row. The highest physical damage; its Smash skill hits one enemy hard.
Back row. Even basic attacks target the enemy back row, and Piercing Shot hits the entire enemy back row.
Back row. Deals magic damage that breaks through physically tough enemies. Area Magic hits every enemy.
Back row. Heals the most injured ally, and acts first in every round.
Turn order is fixed: Healer → Knight → Warrior → Archer → Mage. All allies act, then all enemies act.
Elemental matchups
Fire → Wind → Earth → Water → Fire. Each element is strong against the next one.
Strong against each other, and neutral against the four elements.
Advantage deals 130% damage, disadvantage 80%. Hero cards on the lineup screen show ▲▼ against the current enemies.
Party tags
Three or more heroes of the same class or element grant a tag that boosts HP and attack. The more heroes, the bigger the bonus.
Triggers when all five classes are in the party.
Triggers when all five heroes have different elements.
If several conditions are met, only the strongest tag applies.
💡 Frequently Asked Questions
Q. Is the game available in English?
Not yet. All in-game text is currently in Korean only.
Q. My gear disappeared after the update.
Starting with version 2.0.0, Random Hero changed from a solo gear-collecting battler into a party battler where you collect heroes and fight five at a time. Your level, experience, gold, best record, permanent upgrades, and monster codex carry over. The gear codex, re-roll tickets, and hero skins no longer fit the new structure and were retired — you receive 10 free hero draws instead.
Q. Why do only three heroes fight at first?
Party slots grow as you climb — 3 slots on floors 1–9, 4 slots on floors 10–29, and 5 slots from floor 30. You pick 1–2 of them yourself; the rest are filled at random from heroes you own. There is a 10% chance that a hero you don't own yet joins as a Lv.1 mercenary, and heroes met this way are still recorded in the codex.
Q. Do I start over from floor 1 when I lose?
No. You retry from the first floor of that chapter. Blessings gathered in the chapter are reset, but your level, gold, heroes, and permanent upgrades are kept. Even a defeat gives you one hero shard and some gold, so you keep growing while you're stuck.
Q. When are challenge tickets used?
Only when you lose a battle — one ticket per defeat. While you keep winning, no tickets are spent no matter how many floors you climb. Tickets refill one every 25 minutes up to a maximum of 5, even while the app is closed. Watching an ad gives you 3 tickets (never beyond the maximum). Dungeons don't use tickets; they are limited to once per day instead.
Q. What are the hero draw rates?
Common 70% · Rare 25% · Epic 5%, always shown on the in-game draw screen. Every hero within the same rarity has an equal chance. Draws use only gold earned in play or free draw tickets — there is no way to buy them with real money. Drawing a hero you already own turns into shards used for leveling up.
Q. How do heroes get stronger?
Collect hero shards from duplicate draws and battle rewards, then spend shards and gold in the codex to level heroes up. A hero's level cap is the lower of its rarity cap and your account level. Permanent upgrades bought with gold (attack, HP, defense, critical) apply to the whole party.
Q. Are there in-app purchases?
No. Random Hero is free to play with no in-app purchases, and is supported by ads. Banner ads appear only at the bottom of the battle screen.
Q. Are rewarded ads mandatory?
No. Refilling challenge tickets, the once-a-day free draw, dungeon auto-advance, and triple gold from a chapter boss all play an ad only when you tap the button. There are no forced full-screen ads.
Q. Where is my game data stored?
All progress — level, gold, heroes, records — is stored only on your device and is removed when you delete the app. There are no accounts, so cloud backup and device transfer are not supported. Only anonymous gameplay statistics (used to tune difficulty) and crash reports are sent via Firebase, and they contain no personally identifying information.
Q. Can I play without an internet connection?
Yes. The game is fully playable offline. An internet connection is only needed to show ads or to watch a rewarded ad.
Q. How do I report a bug?
Email us at the contact below. Including the version shown at the bottom of the in-game Help screen and your device model helps us look into it faster.
📋 Technical Info
Version
- Current version: 2.0.0
- Platforms: iOS 15.0+ (iPhone/iPad) · Android 7.1+
- Language: Korean only
- Engine: Unity 6 LTS
Privacy
- There are no accounts or logins, and game progress is stored on your device only.
- Ads are served via Google AdMob, and anonymous gameplay statistics (used to tune difficulty) and crash reports are collected via Firebase. See the Privacy Policy below for details.






